/* Only Tiance: retain the established paper palette and keep the fight visible. */
#tcTrainingToggle{display:none}
body[data-character="tiance"].training #hud .hud-tools>.build{display:none}
@media(max-width:760px){
 body[data-character="tiance"].training #hud .training-tools{margin-left:auto;min-width:120px}
 body[data-character="tiance"] #tcTrainingToggle{display:block;grid-column:1/-1;min-height:38px}
 body[data-character="tiance"] .training-tools:not(.tc-expanded)>:not(#tcTrainingToggle){display:none}
 body[data-character="tiance"] #hud .combo-hint{white-space:normal;max-width:calc(100vw - 30px);font-size:11px}
 body[data-character="tiance"] #hud .battle-status{display:none}
 body[data-character="tiance"] #hud .combat-readout{max-width:calc(100vw - 24px);font-size:11px}
 body[data-character="tiance"] #hud .skill strong{letter-spacing:0}
}
@media(max-width:760px) and (max-height:650px){
 body[data-character="tiance"].training #hud #objective,
 body[data-character="tiance"].training #hud .run-status{display:none}
 body[data-character="tiance"].training #hud .journey{padding:7px 12px}
 body[data-character="tiance"] #hud .combo-hint{display:none}
 body[data-character="tiance"] .toast{max-width:calc(100vw - 24px);width:max-content;font-size:12px;padding:7px 10px;top:100px}
}
